Overall, the game has a very nice atmosphere with a unified world view, and I look forward to seeing the 8-bit sounds and background music.
I'm looking forward to seeing the 8-bit sound and background music. The decision to focus on one type of enemy, one NPC, one boss, and a simple gimmick was also a good one in terms of output. There are some minor errors, such as enemies not being able to attack a stationary player after they come into contact with him, and the NPC conversation window not disappearing even when the player leaves the NPC, but I think it's a good functional test.
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Overall, the game has a very nice atmosphere with a unified world view, and I look forward to seeing the 8-bit sounds and background music.
I'm looking forward to seeing the 8-bit sound and background music. The decision to focus on one type of enemy, one NPC, one boss, and a simple gimmick was also a good one in terms of output.
There are some minor errors, such as enemies not being able to attack a stationary player after they come into contact with him, and the NPC conversation window not disappearing even when the player leaves the NPC, but I think it's a good functional test.
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